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Regimental Combat - VR Game Prototype

About the Project

Game Title: Regimental Combat
Genre: Tactical FPS
Engine: Unreal Engine Platforms: Windows, VR
Date: 2019
Client: Metal Arrowhead Games (Texas, USA)


Level Design

The level design process for Regimental Combat was primarily driven by efficiency without compromising quality. The majority of the design was achieved by leveraging automation techniques and modular tools, allowing for rapid iteration and consistent visual fidelity. This approach significantly reduced development time while maintaining a high standard of realism and technical accuracy.

A key component of the development was the use of the Regimental Combat MOUT Site Kit, which provided a flexible and highly modular foundation for creating diverse military training environments. By utilizing these modular components, I was able to create varied and detailed military settings, each tailored to specific combat scenarios. This workflow not only streamlined the production process but also ensured that each map retained a cohesive and immersive aesthetic.

MOUT Site “Bravo” Map

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MOUT Site “Alpha” Map

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MOUT Site Kit

The MOUT Site Kit is an adaptable modular asset pack I designed, allowing the creation of diverse military training environments. With over 446 billion possible physical variations, this kit is highly versatile and optimized for VR, maintaining high performance without sacrificing detail.

Key Features:

  • Modular Containers: Three sizes - Small, Medium, and Large.

  • Flexible Configurations: Easily adaptable to various map designs.

  • Optimized for VR: Balancing visual fidelity with performance.

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