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Dragoslav “Drago” Pavlovic

Lead 3D Technical Artist | Unreal Engine Expert | Real-time 3D Graphics Expert

Summary

  • Dedicated Unreal Engine and 3D Computer Graphics Specialist with 15 years of practical experience in developing immersive real-time 3D applications. Renowned for expertise in video game development and leading innovative projects such as Metaverse, Digital Twins, and Interactive 3D visualizations.

  • Inventor of specialized real-time 3D systems, including the 3D NFT Generator and the Real-time 3D AI System, demonstrating a unique ability to create groundbreaking solutions that defy conventional technical limitations. Capable of solving highly complex challenges and pioneering seemingly impossible advancements in real-time 3D graphics.

  • Possesses a diverse skill set within 3D software such as Unreal Engine and Autodesk 3ds Max, including proficiency in Programming (C++), Level Design, Animations, 3D Art Design, Performance Optimization, and Game Design, ensuring comprehensive project execution with a focus on efficiency, reliability, and speed.

  • Known for seamlessly blending artistic flair with technical knowledge to deliver bespoke solutions tailored to client needs while prioritizing swift and dependable delivery. Committed to continuous learning and staying up to date with cutting-edge techniques and technologies to enhance work quality, speed, and efficiency.

  • Demonstrated leadership skills, supported by a strong understanding of both technical and business aspects, ensuring successful project outcomes.

  • Extremely passionate about exchanging knowledge and experience.

  • Key professional values: Efficiency. Reliability. Creativity.

Highlights

Unreal Engine Skills

Programming & Scripting

  • Blueprints Programming
  • C++ Programming
  • Gameplay Programming
  • 3D Asset Modeling, Texturing and Optimization
  • Assets integration and organization
  • Automated 3D Asset Generation
  • Geometry Scripting
  • Custom Engine Source Build
  • Plugin Development

Art & Visual Effects

  • Level Design
  • Visual Effects
  • MetaSounds
  • MetaHuman
  • Nanite
  • Lumen
  • Control Rig
  • Character Rigging
  • Character Animation
  • Cinematics

Performance & Automation

  • Procedural Content Generation (PCG)
  • Automation Tools
  • Performance Optimization
  • Editor Utilities
  • Advanced Material Editor Programming
  • User Interface Programming (UMG)
  • Chaos Vehicle
  • Datasmith

Portfolio

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Due to the fact that I have signed many NDAs in my career, I am not allowed to showcase all portfolio pieces and projects I ever worked on.

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Portfolio section is being updated with the latest projects I worked on. I encourage you to reach out about your project’s specifics, since there’s a high chance I already worked on something similar but didn’t have the time to publish it. 😉

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Portfolio section is currently being migrated from Notion to this website. In the meantime, please visit my portfolio by clicking the button below.

Notion Portfolio

Unreal Engine Portfolio

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This section is being migrated from my old website. Click here

Projects

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This section is being migrated from my old website. Click here

Technical Skills

  • Multiplayer / Network Programming
  • Performance Optimization
  • Programming (C++, Blueprints)
  • Game Development (Windows, Mobile, VR)
  • Source Code Management (Git, GitHub, Perforce)
  • User Interface (UMG) design and programming
  • Editor Widget Utilities (Extending Unreal Editor functionality through widgets)
  • Procedural and Parametric asset and level creation
  • Complete 3D asset creation (modeling, texturing, UV mapping, rigging, skinning, animating)
  • Custom Plugins Programming (C++, Blueprints)
  • Materials & Shaders programming
  • Assets and Actor utilities (Extending Unreal Editor functionality through scripts)
  • Level Design
  • Technical Documentation Writing

Software Proficiency

  • Unreal Engine
  • Autodesk 3ds Max
  • Blender
  • Visual Studio
  • JetBrains Rider
  • JetBrains Webstorm
  • Substance Painter
  • Substance Designer
  • Substance Sampler
  • Quixel Mixer
  • Quixel Megascans
  • Quixel Bridge
  • Marvelous Designer
  • Git
  • Perforce
  • Adobe Photoshop
  • Adobe Premiere Pro
  • Adobe Illustrator
  • Canva
  • Figma

Technologies

  • Real-time 3D Graphics
  • Virtual Reality
  • Augmented Reality
  • Artificial Intelligence
  • Machine Learning
  • MQTT
  • Pixel Streaming
  • Blockchain
  • NFTs
  • Next.JS
  • React
  • Typescript

Development Equipment

  • High-performance workstation optimized for Unreal Engine development
  • Oculus Quest 2
  • Oculus Quest 1
  • Samsung S23 Ultra
  • Additional devices for testing and development across multiple platforms
  • Subscriptions to Google Drive, Google Workspace, GitHub, and other essential tools for efficient project management, collaboration, and file backup
  • Workstation
    • AMD Ryzen 9 3950X
    • 64GB RAM
    • RTX 3090
    • GTX 1080 Ti
    • 4TB NVME SSD
    • 8 Dell 24” IPS Monitors

Soft & Management Skills

  • Workaholic
  • Excellent communication (spoken and written)
  • Business development expertise
  • Knowledge sharing advocate
  • Skilled consultant
  • Organizational proficiency
  • Effective team manager
  • Active communities member
  • Public speaking (presentations, webinars, courses, podcasts, AMAs)
  • Deep technical understanding
  • Pipeline development proficiency
  • Creative problem solver
  • Self-motivated achiever
  • Innovative thinker

Employment History

Valsogard Enterprise LLC

Principal Technical Artist

As the Founder & CEO of the company, I’m playing integral roles in client projects, serving as a Technical Artist, Unreal Engine Developer, Manager, and Business Consultant. Overseeing all aspects of company operations, I’ve actively contributed to the successful execution of diverse projects, collaborating closely with clients to deliver tailored solutions that meet their unique needs and objectives. This hands-on experience has deepened my understanding of client relations, project management, and business strategy, further enhancing my capabilities as an Unreal Engine Developer. Additional responsibilities:

  • Technical, Business, and Marketing consulting for clients
  • Detailed application design (video games, metaverse)
  • Managing artists and programmers

Reblika Labs

Lead Unreal Engine Developer

Worked as the Lead Unreal Engine Developer, translating business vision and input into advanced character customization software used in e-commerce, fashion, and metaverse projects. Responsibilities included:

  • Developing automation tools and pipelines for 3D artists and riggers. -Implementing innovative features and enhancements in Unreal Engine. -Performing performance optimization to ensure efficient operation of the software. -Maintaining the company’s source code repositories. -Working closely with the CEO to identify and extract additional opportunities for the company. -Ensuring the software met industry standards and client requirements. -Collaborating with cross-functional teams to streamline workflows and improve efficiency.

SEKAI Digital Twins

Senior Technical Artist

Responsible for developing and managing all aspects of 3D graphics for digital twin projects across multiple platforms, including Virtual Reality, Windows PC, Android, and iOS. Key responsibilities included:

  • Working with Unreal Engine, 3ds Max, and Substance Painter.
  • Overseeing and mentoring junior technical artists.
  • Leading projects involving digital twins of wind turbine farms, steam and gas compressors, and a digital twin of Tokyo city.
  • Assembling 3D assets within scenes and ensuring performance optimization for all 3D elements.
  • Collaborating closely with programmers to integrate functionality into 3D models.
  • Managing all aspects of 3D development, including creating materials, 3D modeling, and programming automation tools and scripts.
  • Innovating by creating a Finite Element Analysis (FEA) system inside Unreal Engine, a first in the industry.
  • Ensuring successful project delivery across Windows Desktop, Android, iOS, and VR platforms.

Labarh Architecture Studio

3D Artist
  • Created realistic 3D models and textures of furniture and architectural scenes based on CAD drawings from architects.
  • Responsible for setting up lighting and rendering scenes using 3ds Max with the Corona rendering engine, ensuring high-quality, photorealistic visualizations for client presentations.

Freelance

3D Generalist

Worked on many various 3D and game dev projects. 3D modeling, texturing, 3D printing, animations, architectural visualization, modding, level design, scripting, etc.

Playrix (ex Eipix Entertainment)

3D Artist

Worked on Hidden Object Puzzle Adventure (HOPA) games developed by Eipix Entertainment and published by Big Fish Games. My tasks included modeling, assembling, and rendering static 3D scenes using 3ds Max. These scenes were then painted over by 2D artists to create the final game environments.

Publications

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This section is being developed.

Interests & Hobbies

  • Technology
  • Computer Graphics
  • Computer Hardware
  • Programming
  • Video Games
  • Business
  • Management
  • Real Estate
  • Civil Engineering
  • Construction Engineering
  • Personal Development
  • Stock Market
  • Sports (Basketball, Running, Swimming)
  • History

Languages

English - Bilingual (C2)

Russian - Conversational (B1)

Serbian - Native (C2)

Croatian - Native (C2)

Social

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